Entertainment takes its brand-new type. With the advancement of technology and its integration to numerous aspects of our lives, conventional entertainment such as theatrical plays and cultural shows is changed by so-called "electronic entertainment". There you have different digital and animated films that you can see on movie theater or on your house entertainment system, cable television system (CTS), and the video game system, which is popular not simply to young and old gamers alike however likewise to game designers, merely because of the development of innovative innovations that they can use to enhance existing video game systems.
The computer game system is intended for playing computer game, though there are modern-day video game systems that enables you to have a gain access to over other types of home entertainment using such video game systems (like watching DVD films, listening to MP3 music files, or surfing the Web). Thus, it is typically described as "interactive entertainment computer system" to differentiate the game system from a device that is utilized for various functions (such as computer and arcade video games).

The first generation of computer game system started when Magnavox (an electronic devices company which makes tvs, radios, and gramophones or record players) released its first video game system, which is the Magnavox Odyssey designed by Ralph Baer. Odyssey's appeal lasted until the release of Atari's PONG video games. Magnavox recognized that they can not take on the popularity of PONG games, therefore in 1975 they developed the Odyssey 100 computer game system that will play Atari-produced PONG games.
The second generation of video game system came a year after the release of Odyssey 100. In 1976, Fairchild released the FVES (Fairchild Video Entertainment System), which made use of a programmable microprocessor so that a video game cartridge can hold a single ROM chip to conserve microprocessor instructions. Nevertheless, because of the "computer game crash" in 1977, Fairchild abandoned the computer game system market. Magnavox and Atari remained in the computer game industry.
The renewal of the video game system began when Atari launched the popular game Area Invaders. The market was all of a sudden restored, with lots of players made purchase of an Atari computer game system just for Area Invaders. In other words, with the appeal of Area Intruders, Atari controlled the computer game market throughout the 80s.
Computer game system's third generation entered seeking the release of Nintendo's Famicon in 1983. It supported full color, high resolution, and tiled background gaming system. It was initially introduced in Japan and it was later on given the United States in the form of Nintendo Entertainment System (NES) in 1985. And just like Atari's Space Invaders, the release of Nintendo's well-known Super Mario Brothers was a big success, which completely restored the suffering video game system market in the early months of 1983.
Sega planned to compete with Nintendo, however they stopped working to develop significant market share. It was till 1988 when Sega released the Sega Genesis in Japan on October 29 of the same year and on September 1, 1989 in the United States and Europe areas. Two years later on, Nintendo released the Super Nintendo Entertainment System (SNES) in 1990.
Atari returned with their new computer game system, which is the Jaguar and 3DO. Both systems might display more onscreen colors and the latter used a CD instead of game cartridges, making it more powerful compared to Genesis and SNES. Nintendo, on the other hand, opted to release brand-new video games such as Donkey Kong Nation instead of producing brand-new computer game systems. Sega's Vectorman and Virtua Racing did the same. Numerous years later, Sony, Sega, and Nintendo launched the 5th generation of video game systems (PlayStation, Saturn, and N64, respectively).
The sixth generation of game systems followed, including Sega (Dreamcast, which was their last video game system and the very first Internet-ready video game system), Sony (PlayStation 2), Nintendo (Game Cube which is video games review their first system to utilize video game CDs), and the beginner Microsoft (Xbox).
The most recent generation of video game systems is now slowly entering the game industry. These are as follows:
- Microsoft's Xbox, which was launched on November 22, 2005;
- Sony's PlayStation 3, which is schedule to be released on November 11, 2006 (Japan), November 17 of the very same year (The United States and Canada), and March 2007 (Europe); and
- Nintendo's Wii, which is scheduled to be launched on November 19, 2006 (The United States And Canada), December 2 of the same year (Japan), December 7 (Australia), and December 8 (Europe).
The development of video game system does not end here. There will be future generations of video game system being developed since this moment, which will defy the method we specify "entertainment".